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Tan Dash

A free one-thumb kanji game. Jump for the kanji the sign asks for.

TAN DASH

タンの かんじ ダッシュ

BEST
0
KANJI-DEX
0/82
STREAK
0 days
  1. 1Tap to jump. Tap again in the air to jump higher.
  2. 2Grab the kanji the sign asks for.
  3. 3Wrong kanji and stumps cost a heart. Gold boxes help.

A MichiKanji game · all 82 N5 kanji

How to play Tan Dash, the kanji runner game

Tan the tanuki does the running. All you do is jump, so one thumb is enough. Every run starts in world 1 and lasts until your hearts run out.

  1. Read the sign. It says which kanji to grab: by its meaning in English, like “mountain”, or by its reading in kana, like やま.
  2. Jump for that kanji. Kanji tiles roll in along the ground and through the air. Tap to jump, and tap again in the air to jump higher. On a keyboard, press Space.
  3. Jump over the rest. Running into a wrong kanji or a tree stump costs a heart. The wrong ones are often look-alikes: 人 and 入, 日 and 白, 千 and 十, 右 and 左.
  4. Keep the combo going. Correct catches in a row build a combo that multiplies your score, and every 6 correct catches open the next world, with new kanji.

When your hearts run out, the results screen shows your score, every kanji you caught, each linking to its page here, and the ones you mixed up.

Power-ups: kanji that do what they mean

Gold boxes hold a kanji, and catching one does what that kanji means:

  • 大big: Tan turns giant.
  • 上up: super jumps.
  • 生life: an extra heart.
  • 金gold: 500 points.
  • 何what?: a mystery: you find out when you catch it.

Settings

Chill is a slower run with five hearts. Signs can be in English, in kana or a mix; in the mix, kana signs start in world 3 and only ask for kanji you have already caught, so a reading is never the first thing you meet. Sound can be switched off.

All 82 JLPT N5 kanji in the game, world by world

Tan Dash has 14 worlds. Every run starts in world 1, and every 6 correct catches open the next, adding its kanji to the ones before it, so world 14 opens after 78 correct catches in one run. Worlds 1 to 8 are the 8 episodes of The Travels of Tan, our weekly comic written entirely in N5, in order: each adds the kanji its episode teaches. The rest are game-only worlds for the N5 kanji the comic has not reached yet.

Every kanji below links to its page, with its stroke order and readings.

  1. World 1: Tan climbs the mountain

    タンは 山に のぼります

    Episode 1 of the comic. Read the episode: Tan climbs the mountain

  2. World 2: Tan finds the river

    タンは 川を 見つけます

    Episode 2 of the comic. Read the episode: Tan finds the river

  3. World 3: Tan goes to school

    タンは 学校に 行きます

    Episode 3 of the comic. Read the episode: Tan goes to school

  4. World 4: A rainy day off

    あめの 休みの 日

    Episode 4 of the comic. Read the episode: A rainy day off

  5. World 5: The train east

    東へ 行く 電車

    Episode 5 of the comic. Read the episode: The train east

  6. World 6: Tan's family and friends

    タンの かぞくと ともだち

    Episode 6 of the comic. Read the episode: Tan's family and friends

  7. World 7: Counting at the market

    いちばで かぞえます

    Episode 7 of the comic. Read the episode: Counting at the market

  8. World 8: How much is it?

    いくらですか

    Episode 8 of the comic. Read the episode: How much is it?

  9. World 9: What time is it?

    いま なんじですか

    A game-only world.

  10. World 10: A hot summer day

    あつい なつの 日

    A game-only world.

  11. World 11: Which way?

    どっちですか

    A game-only world.

  12. World 12: At the library

    としょかんで

    A game-only world.

  13. World 13: The festival

    おまつり

    A game-only world.

  14. World 14: The old castle

    ふるい おしろ

    A game-only world.

Is this kanji game free? And other questions

Is it free?

Yes. There is no sign-up, no account and nothing to download: it runs in your web browser.

Does it work on a phone?

Yes, it is made for one thumb on a phone: tap the game to jump. On a computer, play with the keyboard.

Where is my progress saved?

In this browser only. Your best score, your Kanji-dex (it fills as you catch each of the 82) and your daily streak stay on this device. There is no account, so they are not kept on our servers: another browser, another device or clearing this site’s data starts you from zero.

What should I do after a run?

Open the kanji you caught: each one’s page shows its stroke order, so you can learn to write it. Then test yourself on all 82 with the N5 kanji quiz. At the end of a quiz you can mark the ones you got right as learned, and they come back in your spaced-repetition reviews.

Paperback · 198 pages

Now learn to write them

All 82 kanji in the game are in one workbook, with stroke order, 132 practice squares each and a 14-week plan.

See the book on Amazon (opens in a new tab)